Animation

Vibration-minimizing Motion Retargeting for Robotic Characters

An optimization-based, dynamics-aware motion retargeting system that adjusts an input motion such that visually salient low-frequency, large amplitude vibrations are suppressed.

User-Guided Lip Correction for Facial Performance Capture

A novel user-guided approach to correct common lip shape errors, present in traditional capture systems.

LinkEdit: Interactive Linkage Editing using Symbolic Kinematics

A method for the interactive editing of planar linkages.

Fabricating Articulated Characters from Skinned Meshes

A method that estimates a fabricatable single-material model that approximates the 3D kinematics of a skinned virtual character in a piecewise linear manner.